Offline Backgammon Rules Part 1

Board Arrangement & positioning

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1. Board should be placed absolutely flat. Leaning or twisting of the board should be totally avoided. Its advisable to place the board on a flat table without any tilt.
2. The doubling cube needs to be placed exactly in the middle of the board, which means on the bar with a face showing ’64’.
3. Check whether the numbers are placed properly starting with 1 from the furthest right-up corner of yours and ending with the extreme left-bottom corners of yours.
4. Always count the points clockwise starting from the outer board.
5. Place five checkers on 6 point, three on the 8-point, five on 13 point and the balance two on the 24 point. The same rule is applicable to your opponent also.

Place yourself just opposite to your competitor bridging the board in between

Gaming rules

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1. Throw a single die to decide the first move. Remember, the one who scores higher will move first. If the dice land on a checker or outside the board, then it is not counted. Throw the dice again if the dice shows the same point and continue until the difference is noticed.

2. Your moves are determined by throwing both the dice.

3. Points are from 1 to 24. It starts with your furthest upper right-hand corner.

4. You may move the greater number, if you consider one of the two dice. You may move all the pips, as shown by the dice.

5. Your move must be in anti-clockwise direction. The same is applicable to your opponent also.

6. Move your checkers as you wish, but remember your ultimate goal is to place all the checkers in the home board. You must move onto open points only. You may move checkers in pairs or single.

7. If your checker lands up in a blot, then the competitor’s checker is removed and placed in the bar.

8. Once you complete moving all your checkers into the quadrant of the home board, start commencing bearing off.

Note

The dice should be shaken vigorously inside the dice cup before ‘tossing them out’ for a proper bounce and free rolling. The reading can be taken only when both the die are completely resting flat on the board. Checkers need to be handled neatly and using one hand only.

Doubling Rules

The doubling cube is placed on the bar with the face showing 64 at the top. Once the double is announced by the first player and the second player (opponent) accepts the double then the doubling cube is handed over to the second player, who has accepted the double. This is a compensatory strategy, by which the second one gets the chance to take the exclusive control of announcing the next double. The next double by the second one implies redouble, which means the stake has been further doubled.

But again the second one will also announce the double if and only if he feels that game has turned into his favour. The redouble announced by the second one will be obligatory to the first one like the earlier. If the first one refuses, then the first one will concede the game. Redouble simply quadruples the original value of the stake. Like the original 1 will become 4, 2 will become 8, 3 will become 12.

The Double and redouble need to be clearly, verbally announced and rejection to that effect may be announced as ‘Pass’.

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