How to conclude the game efficiently, which means how to win. The most crucial factors at the concluding part of any game is your Timing.
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At this point you have minutely read into the progress of the game planning and implementing your next set of actions. However, if youre trailing, we advise the best policy to be to leave shots and start organizing your home board. If the situation is almost fifty-fifty, then start moving your checkers to your home board even at the cost of dissolving primes or blots. Experts have studied that in some cases even being hit yields magnificently. If your checker is at an awkward position try to lure the opponent forcing him to hit. If you succeed it will place your checker to the bar, which will be less troublesome for you to bring back.
Remember the rule for bearing off means at the first opportunity you bring all the checkers to the home board. Even if a single checker lies on the away board or on the bar you are prohibited from bearing off. So, you need to stack all checkers at least on point-6 to be entitled to bear off.
How to bear off? Roll the dice and watch the number if your checkers are evenly placed as we advise in the beginning of the game, you maintain the same type of even spacing in your home board, time permitting. You must start bearing off according to the dice. If the throw shows 5, you bear off the checker, placed on the 5th point.
If you are really equal in the game then you will find both you and your opponent have been able to manage to get the checkers to their respective home boards. In reality this rarely happens. So you need to take care of the opponents checkers as well as his game play. You may find that your opponent is even ready to leave his turn just to keep the blockades on to kill your timing. In these cases, we advise you to hit because this will not only get you out of the stalemate situation but also stop your opponent building primes or blockades in every place; thereby making room for you. A little patience here should see you rewarded.
However, take care of the 1-point, 2-point, and 3-point as they can be dangerous for you if your opponent occupies them or builds primes to restrain your moves.
A common question arises as to which points should be vacated first during bearing off towards the end of any game? The answer is that you should try to vacate from the highest point onwards. Now the exact positions in any game are just impossible to guess at the time of bearing off.
But the probability suggests certain points like 333222 are easier to handle than 000357. Again there is confusion regarding the roll, if the dice shows 3/3 and you have got one checker in 6-point as well as two checkers in 3-point. We advise to bear off the two checkers of 3-point, rather than one checker of 6-point.
What happens to the doubling strategy at this stage of a game? You must read into how many rolls your opponent needs to bear off to find if the chance is equal to yours, and then decide to go for a double, keeping in mind the basic norms of doubling.
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